https://jdi.upy.ac.id/index.php/jdi/issue/feed Jurnal Dinamika Informatika 2025-03-07T13:28:33+00:00 Firdiyan Syah ryuakendent@upy.ac.id Open Journal Systems <div class="one-half"> <div id="sc_bullets_3" class="bullets"> <ul> <li class="show">Biomedical Engineering and Bioinformatics</li> <li class="show">Computer Science and Applications</li> <li class="show">Electrical Power Engineering</li> <li class="show">Electronics and Instrumentation</li> <li class="show">Information Systems and Technologies</li> <li class="show">Networks and Telecommunication Systems</li> </ul> </div> </div> <div class="one-half last"> <div id="sc_bullets_4" class="bullets"> <ul> <li class="show">Robotics, Control and Automation</li> <li class="show">Signal, Image and Video Processing</li> <li class="show">Soft Computing and Intelligent System</li> <li class="show">Game Technology</li> </ul> </div> </div> https://jdi.upy.ac.id/index.php/jdi/article/view/346 Implementation of Finite State Machine in Role Playing Game Fighting System 2025-03-07T13:28:33+00:00 Fauzi Anggi Ariesta fauziariesta@stmikbinapatria.ac.id <p><em>The gaming industry has experienced rapid development, particularly in the evolution of combat mechanics within </em><em>Role-Playing Games</em><em> (RPGs). One of the main challenges in combat system development is creating enemies that adapt and respond to player strategies. The </em><em>Finite State Machine</em><em> (FSM) is widely used to dynamically manage enemy behavior. This study aims to compare combat systems with and without FSM to analyze their impact on gameplay quality.</em></p> <p><em>The research employs the </em><em>Game Development Life Cycle</em><em> (GDLC) method with the </em><em>Doppler Interactive</em><em> approach, covering planning, design, development, testing, and evaluation stages. To assess the effectiveness of the developed combat system, an evaluation is conducted using </em><em>Heuristic Evaluation for Educational Games</em><em> (HEEG), which measures gameplay aspects and player enjoyment based on </em><em>severity rating</em><em>.</em></p> <p><em>The results indicate that the FSM-based combat system achieved a <strong>41%</strong> score in gameplay aspects, while the </em><em>enjoyment</em><em> aspect received a <strong>71%</strong> score. Additionally, <strong>78%</strong> of respondents agreed that FSM improved enemy AI adaptability, creating a more dynamic and engaging gameplay experience. This study is expected to serve as a reference for game developers, particularly </em><em>RPG Maker MV</em><em> users, in optimizing combat mechanisms to enhance overall game quality.</em></p> 2025-03-01T00:00:00+00:00 ##submission.copyrightStatement##